Sunday, November 23, 2008

Boom Blox - Physics in Wii

My sister recently bought a new game called Boom Blox for the Wii. What I found most interesting about this game is the amount of physics involved in playing it.
The main goal of the game seemed to be to knock down all the blue cubes (or gems) through various creative means using as few throws as possible.
In addition, the Wii remote even allows the game to calculate how successful to make your throw based on how much force you put into it. It is not just enough to do the throwing motion, you actually have to put some muscle behind it to get a "Strong Throw". Otherwise you'll get a "Weak Throw" and the heavy blocks won't move very much.

I took a picture of my sister playing Boom Blox:

Specifically, there was one game called Teeter-Totter which required you to knock a heavy block onto the balance beam to tilt it and make all the gems fall.

Here are the before (the initial setup) and after (with the blocks falling) shots.

Overall, I was intrigued at how a very simple game of physics could be so much fun to play and yet I was hooked the first time I tried it. Without even really thinking about it, I was applying my knowledge of physics concepts like weight, force, projectile motion, velocity, etc. to help me win the game.

1 comment:

kohara said...

what a great idea for a journal. i too have thought about how much physics there is in some of these games. we've got the wii fit, and all the balance games are all about center of mass, which we cover next.